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Extremely fast fire rate and low accuracy. Set GD_Sage_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Get to it. Set GD_Weap_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Evil will be SMASHED!!! WITH SMASHING!!! EVIL!!! SMASH!!! ER!!! Reloading has a small chance to massively enhance the power of the weapon and will last until the next reload. Set GD_Weap_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Say not in grief: "He is no more." but live in thankfulness that he was. Set GD_Iris_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Boom! Boom! Boom! BOOM! BOOOM!!!! GOOD DOGGY!!! Fires a low velocity, rubberized bouncing grenade which explodes each time it bounces. Set GD_Sage_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Speak Softly. Set GD_Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Oh, yeah, that's fair. Set GD_Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText Holy? Holy? Holey! Fires large, slow-moving projectiles. Set GD_Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText What a glorious feeling! Fires flared, slow-arcing bullets, which split into three projectiles during travel with small critical bonus damage. Set GD_Gladiolus_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Surpresssing Fires!!! Always fire, shots fired spawn three other projectiles that travel out at an angle before exploding. Set GD_Lobelia_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Fire 3 grenades per shot, chance to spawn child grenades. Set GD_Gladiolus_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. The goal of this tool is mainly for player that doesnt know well the game.ĭoes not include Grenades as its a tedious work to do
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